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David Joseph Brodeur's avatar

This was a good read. Sorry for replying so late (you've posted this months ago), but I wanted to address it / ask questions.

1) Could you give examples of what you mean by the thesis, antithesis and synthesis? As an additional conditional, I say you cannot use Tolkien or Lewis. I'm asking this because a lot of time we revert to Tolkien's work as the prime definition, but it's kind of cheating if he's the only one that ever managed to do it. We have very few examples of pre-Tolkien 'fantasy' (proper), such as A Voyage to Arcturus by David Lindsay, the Worm Ouroboros by E.R. Eddison and The King of Elfland's Daughter by Lord Dunsany. Any of those qualify for you? What about post-Tolkien?

2) What do you say is the path forward? How do we go from antithesis to synthesis in this case?

3) If we get in the details of worldbuilding/mythmaking for participative agency (something like role-playing games), I could lay out different ways of doing it:

- Christian World: A world akin to our own (either directly or indirectly) that's set in a post-Christ world. Sometimes you'll have low fantasy / historical fantasy in this category.

- Christianized Myth Making: The world is a christian creation, but Christ is not present. This is where I'd put Tolkien's works.

- Christian Story: The world is generally created as being separate, but the focus is on a story that is itself christian in themes, terms and values.

- Christian Allegory: It can be 'on the nose' (1 for 1 of major figures and themes) like Lewis, but it can also be more 'structural' like what Father Dave (an orthodox priest playing D&D and other TTRPG) did with his fantasy campaign. I cannot link to everything, but this is an example: https://bloodofprokopius.blogspot.com/2018/12/mathetes-to-diognetus-chapter-7-part-2.html And here are some additional resources: https://bloodofprokopius.blogspot.com/2023/04/on-gods-and-rpgs.html https://bloodofprokopius.blogspot.com/search/label/Deities%20n%20Demigods https://bloodofprokopius.blogspot.com/2020/08/world-building-with-noahide-laws.html etc.

There's probably more categories and so on. But my point is that I'm curious as to where we can/should stand as subcreators. In each category I propose above, there is a distinct function of the subcreators in relation to its subcreation ("world", "myth", "meaning"), but also to myth-making itself as an activity. I was wondering if you had thoughts on this.

4) Related to all previous questions, what would be the boundaries of meaning-making vs entertainment making? How does one knows if he's doing one or the other? How does a "world" become a "myth", or a "meaning" becomes just "entertainment"?

I'm genuinely asking those questions btw, I'm just interested in this topic and how you view it.

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A. A. Kostas's avatar

Thus aligns with where I have arrived in my own fiction writing. I am particularly enjoying magical realism as the genre that brings me closest to creating a world which allows for faith and spirituality to become tangible.

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